Thursday, December 4, 2014

School Project - Splatterblock Goretoreum

On this project I was acting Creative Director. I was responsible for the overall look and feel, character designs,  modeling/textureing arena props, Ui elements, and modeling/rigging of the Aristocrate.

A download of the game can be found at the bottom of this post, requires Unity Player to run.


The "Good"
The Bad
The Ugly
Texture by Tasha D. Soza
Modular Wall Plugins
Wall Plugin textures
General Color Scheme for the project

Ui Elements

Moar Ui elements




Wednesday, December 3, 2014

Digital 3D - Doctor Radio Era 2013

Doctor Radio's Immersive World was a project originally slated for Kickstarter, it was unsuccessful, but a great learning experience.

I was acting Art Director on this project and was responsible for the character designs, Doctor Radio and enemy models, Doctor and enemy textures, and rigs and animations for Doctor Radio.

Download of the rough beta game can found at the bottom of the post, requires Unity Player to run.

Champion of Action Science
Not to be confused with regular skeletons
Common household and graveyard pests
A more armor plated version of the Bone Monster



Digital 2D Work - Doctor Radio Era 2013

Banners and rough concepts for a game idea: Doctor Radio's Immersive World.
Booth Banner 1 - PAX 2013
Booth Banner 2 - PAX 2013
Major NPC: Apple Darkbloom Concept
Action Science Propaganda